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Mike replied to the topic State of the Game: Autumnal Equinox Edition in the...

@andrew Thank you

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Mike replied to the topic State of the Game: Autumnal Equinox Edition in the...

@andrew  I enjoyed your candid feedback. We appreciate it.  Even @temper too.

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Vaernus replied to the topic State of the Game: Autumnal Equinox Edition in...

@Andrew:  Microsoft (or any company) is not buying us, nor do we ever have plans to do so.  We have goals beyond Imagine Nations that we’d live to achieve (assuming Imagine Nations does well)....

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Vaernus replied to the topic State of the Game: Autumnal Equinox Edition in...

@Andrew:  The question is whether I am being serious or not….hmmmmm….. 😉

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Vaernus replied to the topic State of the Game: Autumnal Equinox Edition in...

@Andrew:  Hah.  Being in a position where Microsoft would want to buy Imagine Nations would be a very good thing.  Would’ve mean we built the game to the standard we’re aiming for.  So I’d take that as...

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Andrew replied to the topic Stats And Skills in the forum General Discussion

@Vaernus Okay, about potential. Maybe your intention is, that someone smart (high Learning) would be more versatile, but I just see, that he/she would be more powerful. Let’s assume for a second, that...

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Vaernus replied to the topic Stats And Skills in the forum General Discussion

@Andrew:  Yea I’ll have Mike take a look at why notify isn’t working.  @Mike! Hard to do with full numbers here as the algorithms are not set yet, so we’re dealing mostly with concepts.  But I’ll try...

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Vaernus replied to the topic Stats And Skills: Part 1 in the forum General...

@Andrew:  I wouldn’t say you were more powerful really on any level where the game required you to do it.  I’ve played through Borderlands 2 without plugging any points in from achievements I earned,...

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Mike replied to the topic Steam Library Problem in the forum Support

@andrew I will let you know when we release the game   I might be giving keys out for the next 6 months.

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Vaernus replied to the topic Hunting in the forum Suggestions

@andrew:  Very good ideas, and we want to ensure that every action taken by citizens in cultures are as rounded out as possible.  With regards to food production, it will be a bit more involved than...

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Vaernus replied to the topic Hunting in the forum Suggestions

@andrew:  Trust me, when we went into IN, the biggest focus was providing a game that breaks the static worlds in most games.  I’m a huge fan of Bethesda games, and I can play Skyrim for hundreds of...

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Vaernus replied to the topic Hunting in the forum Suggestions

@andrew:  The big concern I have with No Man’s Sky (and pretty much all the space voxel games to date) is starting too big, and not providing enough backstory.  The complaint I’ve heard many times with...

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Vaernus replied to the topic Hunting in the forum Suggestions

@andrew:  Last project was the Dungeon Keeper spiritual successor War For The Overworld, so….. In all seriousness, this game is made in such a way that the “promises” can be accomplished.  When you...

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Vaernus replied to the topic Hunting in the forum Suggestions

@andrew:  Fully understand, and I’m the same way with early access.  We’re just confident that with how modular this game is, we can accomplish everything we’re aiming for.  In fact, the game only...

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Vaernus replied to the topic Hunting in the forum Suggestions

@andrew:  Well…..no.  You’d need to plant it, nurture it, and then eventually if the conditions are right, it would turn into an oak tree.  Probably a squirrel would run and dig up the acorn when...

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Vaernus replied to the topic The Anatomy Of Voxels in the forum General...

@vice1337:  Yea it’s tough to really break this down into graphics.  Its very “engine” as opposed to nice stuff like generation which had all the nice pictures Alex put together.  I feel like the...

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Vaernus replied to the topic The Anatomy Of Voxels in the forum General...

@Andrew:  I mean that’s no different than farms that grow all the time in Minecraft, no?  In terms of the plants (I know trees just pop into existence from a sapling, but it could still follow similar...

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Vaernus replied to the topic The Anatomy Of Voxels in the forum General...

@Andrew:  In the game, yes.  Not when you leave it.  Its not going to simulate the time passed since you exited the game.  At least not in the “normal” game mode.  I could see a persistent game mode...

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Vaernus replied to the topic The Anatomy Of Voxels in the forum General...

@Andrew:  Ha!  Like I said, if that ever became a feature, it would be a different game mode.  We expect there to be plenty.  Primarily there will be “normal” game mode which has you as a normal...

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Vaernus replied to the topic The Anatomy Of Voxels in the forum General...

@Andrew:  On a side note, one question that we’ve been going back and forth with is scale.  I.E. with the numbers we’ve used in this post, we’re getting rather large planets with plenty to do and a lot...

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Vaernus replied to the topic The Anatomy Of Voxels in the forum General...

@Andrew:  We’re not getting to more planets until many years down the road.  At least 3 with current milestone projections.  There’s a huge amount of content between Stone Age technology and Space Age...

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Vaernus replied to the topic Suggestions for future INspiration streams in...

@Andrew:  This is the current list of games leading up to the first release (and subject to change).  Ideally beyond this, we have made enough progress that all of these games are represented...

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Vaernus replied to the topic Suggestions for future INspiration streams in...

@Andrew:  This is the current list of games leading up to the first release (and subject to change).  Ideally beyond this, we have made enough progress that all of these games are represented...

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Vaernus replied to the topic Bad power in the forum Suggestions

@Andrew:  Well since “not @Vaernus” hasn’t responded to this (lazy bum), I figured “@Vaernus” could take a shot at it.  I would honestly look at the game Tropico 5.  For all its quirks, it encompasses...

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